01.03.2014, 09:19
Quote:
SetPlayerAttachedObject(playerid, 0, 1550, 1, 0.021874, -0.291005, -0.065996, 2.304857, 116.303932, 147.327270, 0.995781, 0.997286, 1.000000); // CJ_MONEY_BAG // This is the attached object id ▲ (0) also this: ---------------------▼ /* So, remove it with this code: */ RemovePlayerAttachedbject(playerid, 0); You can't assign the slot to a variable, you can just specify the number of it (0 to 9 since 0.3d). |