[[Help]] Removing Specific Attached Object
#8

Quote:

SetPlayerAttachedObject(playerid, 0, 1550, 1, 0.021874, -0.291005, -0.065996, 2.304857, 116.303932, 147.327270, 0.995781, 0.997286, 1.000000); // CJ_MONEY_BAG
// This is the attached object id ▲ (0) also this: ---------------------▼
/* So, remove it with this code: */ RemovePlayerAttachedbject(playerid, 0);
You can't assign the slot to a variable, you can just specify the number of it (0 to 9 since 0.3d).

So will it remove all attached object with id 0?
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