[HELP] Derby Timers..
#5

The problem I were talking about was if t2 is bigger than 4 before the timer starts / it restarts

Lets say t2 starts by 0, the first time it will work couting till 5
But on the second run it is already five and the if check will never proceed

Also you need to add KillTimer at the end otherwise the SignUpAndDerbyStart timer will never stop to increase t2 each second
pawn Код:
new gDerbyTimer;
// EventStart
    gDerbyTimer = SetTimer("SignUpAndDerbyStart", 1000, true);
// SignUpAndDerbyStart
    if (/**/)
    {
        // CODE
        KillTimer(gDerbyTimer);
    }
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Messages In This Thread
[HELP] Derby Timers.. - by SyntaxQ - 28.02.2014, 11:53
Re: [HELP] Derby Timers.. - by SyntaxQ - 28.02.2014, 12:19
AW: [HELP] Derby Timers.. - by Nero_3D - 28.02.2014, 12:28
Re: [HELP] Derby Timers.. - by SyntaxQ - 28.02.2014, 12:39
AW: [HELP] Derby Timers.. - by Nero_3D - 28.02.2014, 13:01

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