28.02.2014, 11:24
public OnPlayerConnect(playerid)
{
SendDeathMessage(,playerid,200);}
public OnPlayerDisconnect(playerid)
{
SendDeathMessage(,playerid,201);}
{
SendDeathMessage(,playerid,200);}
public OnPlayerDisconnect(playerid)
{
SendDeathMessage(,playerid,201);}