OnPlayerKeyStateChange
#8

Код:
if(newkeys & KEY_FIRE)
	{
	    if(sit[playerid])
	    {
	        sit[playerid] = 0;
	        ClearAnimations(playerid);
	    }
	}
There's definitely no way you can get missing arguments unless you're not using an updated version of the includes.
Reply


Messages In This Thread
OnPlayerKeyStateChange - by AroseKhanNiazi - 27.02.2014, 18:10
Re: OnPlayerKeyStateChange - by alishvasis - 27.02.2014, 18:25
Re: OnPlayerKeyStateChange - by AroseKhanNiazi - 27.02.2014, 18:33
Re: OnPlayerKeyStateChange - by [..MonTaNa..] - 27.02.2014, 18:42
Re: OnPlayerKeyStateChange - by alishvasis - 27.02.2014, 18:43
Re: OnPlayerKeyStateChange - by AroseKhanNiazi - 27.02.2014, 18:50
Re: OnPlayerKeyStateChange - by alishvasis - 27.02.2014, 18:51
Respuesta: OnPlayerKeyStateChange - by CuervO - 27.02.2014, 18:57
Re: Respuesta: OnPlayerKeyStateChange - by alishvasis - 27.02.2014, 19:02
Re: OnPlayerKeyStateChange - by AroseKhanNiazi - 27.02.2014, 19:13

Forum Jump:


Users browsing this thread: 5 Guest(s)