27.02.2014, 12:48
Why don't you use OnPlayerKeyStateChange?
pawn Код:
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_FIRE))
{
switch(GetPlayerWeapon(playerid))
{
case 35, 36, 38:
{
// do whatever you want.
}
}
}
return 1;
}