Ask about OnPlayerUpdate !
#8

Why don't you use OnPlayerKeyStateChange?
pawn Код:
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(PRESSED(KEY_FIRE))
    {
        switch(GetPlayerWeapon(playerid))
        {
            case 35, 36, 38:
            {
                // do whatever you want.
            }
        }
    }
    return 1;
}
Reply


Messages In This Thread
Ask about OnPlayerUpdate ! - by VenomMancer - 27.02.2014, 01:32
Re: Ask about OnPlayerUpdate ! - by ikey07 - 27.02.2014, 01:56
Re: Ask about OnPlayerUpdate ! - by Onfroi - 27.02.2014, 02:10
Re: Ask about OnPlayerUpdate ! - by Kwarde - 27.02.2014, 04:18
Re: Ask about OnPlayerUpdate ! - by VenomMancer - 27.02.2014, 11:13
Re: Ask about OnPlayerUpdate ! - by Pottus - 27.02.2014, 11:43
Re: Ask about OnPlayerUpdate ! - by Jefff - 27.02.2014, 12:41
Re: Ask about OnPlayerUpdate ! - by Djole1337 - 27.02.2014, 12:48
Re: Ask about OnPlayerUpdate ! - by VenomMancer - 27.02.2014, 13:42

Forum Jump:


Users browsing this thread: 2 Guest(s)