27.02.2014, 11:43
Remove this if(!IsPlayerConnected(playerid)) return 0; obviously they're connected if they're updating.
This belongs in OnPlayerStateChange()
This belongs in OnPlayerStateChange()
pawn Код:
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
SetPlayerArmedWeapon(playerid, 0);
}