[Tutorial] Usage(s) of OnPlayerWeaponShot!
#6

Quote:
Originally Posted by shulk
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You can't use like that, you getting warnings.
You must do with == like this
pawn Code:
if( hittype = BULLET_HIT_TYPE_PLAYER ) {
SetPlayerArmour( hitid, 0 );
}
that's 1 =, lol.

use ==.

could be a typing mistake, just pointing it out
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Messages In This Thread
Usage(s) of OnPlayerWeaponShot! - by Abagail - 16.02.2014, 14:28
Re: Usage(s) of OnPlayerWeaponShot! - by Abagail - 16.02.2014, 21:32
Re: Usage(s) of OnPlayerWeaponShot! - by Vince - 16.02.2014, 22:17
Re: Usage(s) of OnPlayerWeaponShot! - by Luis- - 16.02.2014, 22:49
Re: Usage(s) of OnPlayerWeaponShot! - by shulk - 26.02.2014, 20:00
Re: Usage(s) of OnPlayerWeaponShot! - by Smileys - 27.02.2014, 07:31
Re: Usage(s) of OnPlayerWeaponShot! - by shulk - 27.02.2014, 13:07
Re: Usage(s) of OnPlayerWeaponShot! - by Sagna - 27.02.2014, 14:52
Re: Usage(s) of OnPlayerWeaponShot! - by shulk - 28.02.2014, 14:31
Re: Usage(s) of OnPlayerWeaponShot! - by Abagail - 01.03.2014, 17:23

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