27.02.2014, 06:09
Actually I dont think the player and object will be moving the SAME EXACT distance... Think about it, the object is able to be turned (causing a slide), quickly lifted (causing a jump), etc... I do understand your reasoning for this though, but maybe if the absolute value of both measurements (floatabs) and the difference (floatsub) were only off by say 1.0 meters, that will cancel the movement... Dont try an exact value...