26.02.2014, 19:41
Quote:
There is a lot of mistakes in this.
1.) Use playertextdraws this script eats up textdraws for no good reason 2.) The speed calculation isn't even close to being correct 3.) Excess variables and excess sizes new String[256], String2[256], String3[256]; when string[64]; would suffice |
put the variables defining not have to confitor
ja speed so I took the stock
more if I want to leave a tip ....