26.02.2014, 19:37
There is a lot of mistakes in this.
1.) Use playertextdraws this script eats up textdraws for no good reason
2.) The speed calculation isn't even close to being correct
3.) Excess variables and excess sizes new String[256], String2[256], String3[256]; when string[64]; would suffice
1.) Use playertextdraws this script eats up textdraws for no good reason
2.) The speed calculation isn't even close to being correct
3.) Excess variables and excess sizes new String[256], String2[256], String3[256]; when string[64]; would suffice