26.02.2014, 17:12
I see.
Due to sync issues you will not be able to freeze the player and unfreeze him back, players will still see him as he shot (even though that in his screen he didn't). Teleporting the player to his own position might work but I believe you will still have such sync issues.
There is no reliable way to prevent a player from shooting from the perspective of all clients.
Due to sync issues you will not be able to freeze the player and unfreeze him back, players will still see him as he shot (even though that in his screen he didn't). Teleporting the player to his own position might work but I believe you will still have such sync issues.
There is no reliable way to prevent a player from shooting from the perspective of all clients.