25.02.2014, 23:20
By dynamic map changing, suppose we need to create a lot of maps (or mode if this what you mean) where it stores like HumanSpawn, ZombieSpawn, Checkpoint, Weather, etc.
I mean that we can easily add mode/map to a system that we already made so we don't have to actually go inside the gamemode script again. (something like /scriptfiles/maps/map1.ini).
Well, for example like the "Zombie Mod" gamemode created by Kitten. But, I can't easily learn from there.
I mean that we can easily add mode/map to a system that we already made so we don't have to actually go inside the gamemode script again. (something like /scriptfiles/maps/map1.ini).
Well, for example like the "Zombie Mod" gamemode created by Kitten. But, I can't easily learn from there.

