OnPlayerWeaponShot vs. Melee Weapons
#14

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Originally Posted by Strawhats
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This function should be implemented, would be an extremely nice feature for mining/woodcutting scripts.
If they implemented shot detection, hit coordinates and even object shot... Im sure they know how to do this... ("They" referring to samp team!)
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OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:20
Re: OnPlayerWeaponShot vs. Melee Weapons - by newbienoob - 23.02.2014, 09:26
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:30
Re: OnPlayerWeaponShot vs. Melee Weapons - by Bingo - 23.02.2014, 09:33
Re: OnPlayerWeaponShot vs. Melee Weapons - by newbienoob - 23.02.2014, 09:38
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:41
Re: OnPlayerWeaponShot vs. Melee Weapons - by FufLa - 23.02.2014, 19:31
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 21:23
Re: OnPlayerWeaponShot vs. Melee Weapons - by Scenario - 23.02.2014, 21:26
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 21:55
Re: OnPlayerWeaponShot vs. Melee Weapons - by Hiddos - 24.02.2014, 02:32
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 24.02.2014, 07:24
Re: OnPlayerWeaponShot vs. Melee Weapons - by Strawhats - 24.02.2014, 09:02
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 25.02.2014, 07:13

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