Server Crash.
#3

I believe the questionmarks are caused by the function associated with them not being declared as public.

However, what you should do to diagnose this issue is sequentially remove all of the functionality under the "OnPlayerSpawn" callback, or the "OnPlayerConnect" callback. So, comment out each function call then restart the server and connect. If the server still crashes, re-introduce that piece and comment out the next function call until the server doesn't crash. That way you can find the exact piece of functionality causing the issue and get closer to the root of the problem.

If you are still having issues, try posting the contents of these two function calls here, so we might be able to look further into it.
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Messages In This Thread
Server Crash. - by TLN - 24.02.2014, 10:38
Re: Server Crash. - by BroZeus - 24.02.2014, 10:40
Re: Server Crash. - by TTJJ - 24.02.2014, 10:42
Re: Server Crash. - by TLN - 24.02.2014, 10:43
Re: Server Crash. - by Konstantinos - 24.02.2014, 10:45
Re: Server Crash. - by TLN - 24.02.2014, 10:58
Re: Server Crash. - by Konstantinos - 24.02.2014, 11:09
Re: Server Crash. - by TLN - 24.02.2014, 11:16
Re: Server Crash. - by Konstantinos - 24.02.2014, 11:19
Re: Server Crash. - by TLN - 24.02.2014, 11:21

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