OnPlayerWeaponShot vs. Melee Weapons
#12

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Originally Posted by Hiddos
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I'd fiddle around a bit with camera functions check when the player swings his melee weapon (through OnPlayerKeyStateChange) to check whether the player is hitting a rock or something.
I'm not an extreme skilled scripter or anything, how would you go about the situation? (( Also, you mean the new camera function? That may be a really bright bulb above your head... Ill try myself, I think they check distance am I right? ))
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Messages In This Thread
OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:20
Re: OnPlayerWeaponShot vs. Melee Weapons - by newbienoob - 23.02.2014, 09:26
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:30
Re: OnPlayerWeaponShot vs. Melee Weapons - by Bingo - 23.02.2014, 09:33
Re: OnPlayerWeaponShot vs. Melee Weapons - by newbienoob - 23.02.2014, 09:38
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:41
Re: OnPlayerWeaponShot vs. Melee Weapons - by FufLa - 23.02.2014, 19:31
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 21:23
Re: OnPlayerWeaponShot vs. Melee Weapons - by Scenario - 23.02.2014, 21:26
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 21:55
Re: OnPlayerWeaponShot vs. Melee Weapons - by Hiddos - 24.02.2014, 02:32
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 24.02.2014, 07:24
Re: OnPlayerWeaponShot vs. Melee Weapons - by Strawhats - 24.02.2014, 09:02
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 25.02.2014, 07:13

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