24.02.2014, 05:54
It's because you got higher stack size which also means the size of an array you declared. For example, if you're doing like this under a callback:
You can also avoid it warning using #pragma dynamic <size>
pawn Код:
public OnPlayerConnect(playerid)
{
new myArray[1000], myArray2[2000], myArray3[3000]; //In case if arrays of big sizes are declared, such message will be given.
return 1;
}