OnPlayerWeaponShot vs. Melee Weapons
#6

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Originally Posted by newbienoob
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Sorry, I just read only half of it. Anyways, it's not necessary since you can detect if player swings a melee weapons. Check if they had knife/shovel/melee weapon and check if they pressed KEY_FIRE.
That doesnt detect when a player hits an object or player, and again I would need to check the range...

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Originally Posted by [vTc]Patroool
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Under scripting help section you are suggesting?
This is kind'of a topic about 0.3z period, so yea, read the title?
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Messages In This Thread
OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:20
Re: OnPlayerWeaponShot vs. Melee Weapons - by newbienoob - 23.02.2014, 09:26
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:30
Re: OnPlayerWeaponShot vs. Melee Weapons - by Bingo - 23.02.2014, 09:33
Re: OnPlayerWeaponShot vs. Melee Weapons - by newbienoob - 23.02.2014, 09:38
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 09:41
Re: OnPlayerWeaponShot vs. Melee Weapons - by FufLa - 23.02.2014, 19:31
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 21:23
Re: OnPlayerWeaponShot vs. Melee Weapons - by Scenario - 23.02.2014, 21:26
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 23.02.2014, 21:55
Re: OnPlayerWeaponShot vs. Melee Weapons - by Hiddos - 24.02.2014, 02:32
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 24.02.2014, 07:24
Re: OnPlayerWeaponShot vs. Melee Weapons - by Strawhats - 24.02.2014, 09:02
Re: OnPlayerWeaponShot vs. Melee Weapons - by Crayder - 25.02.2014, 07:13

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