22.02.2014, 21:23
Sure:
EDIT: Tested it, it should work
pawn Код:
new deathObj[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
deathObject[playerid] = CreateObject...
return 1;
}