Spawn at House (one line problem)
#5

You don't need a return, break will break the loop. By the way, the message and LoadPlayerSpawnData must be inside the if statement about owned and the same owner.

pawn Код:
if(PlayerInfo[playerid][pPlayerOwnsHouse] == 1)
{
    new playername[24];
    new string[64];
    GetPlayerName(playerid, playername, sizeof(playername));
    for(new idz = 1; idz < sizeof(HouseInfo); idz++)
    {
        if(HouseInfo[idz][hOwned] == 1 && strcmp(HouseInfo[idz][hOwner], playername) == 0)
        {
            SetPlayerPos(playerid, HouseInfo[idz][hEntranceX], HouseInfo[idz][hEntranceY], HouseInfo[idz][hEntranceZ]);
            TextDrawHideForPlayer(playerid,Textdraw0);
            TextDrawHideForPlayer(playerid,Textdraw1);
            SendClientMessage(playerid,COLOR_WHITE, string);
            format(string,sizeof(string), "Welcome back to your home, %s.", GetName(playerid));
            LoadPlayerSpawnData(playerid);
            break;
        }
    }
}
@PowerPC603: 2 separated if is the same thing. If the house is not owned, it will not check the strcmp match.
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Messages In This Thread
Spawn at House (one line problem) - by Chrillzen - 20.02.2014, 18:39
Re: Spawn at House (one line problem) - by PowerPC603 - 20.02.2014, 18:45
Re: Spawn at House (one line problem) - by Konstantinos - 20.02.2014, 18:51
Re: Spawn at House (one line problem) - by Chrillzen - 20.02.2014, 19:02
Re: Spawn at House (one line problem) - by Konstantinos - 20.02.2014, 19:07
Re: Spawn at House (one line problem) - by Chrillzen - 20.02.2014, 19:15
Re: Spawn at House (one line problem) - by venomlivno8 - 20.02.2014, 19:30
Re: Spawn at House (one line problem) - by Chrillzen - 20.02.2014, 20:02

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