0.3z lag compensation bug
#4

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Originally Posted by Lordz™
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I've been playing around SA-MP 0.3z R1 server and haven't yet faced this problem. However, sometimes I'm facing some massive lag at 3z servers. I doubt it maybe because OnPlayerWeaponShot is getting called each and every moment a player shoots. Anyway, I've experienced this on RC4, not sure about RC5 or R1.
oh OnPlayerWeaponShot isn't being called as much as OnUnoccupiedVehicleUpdate, trust me.. don't be fooled.

I have experienced more lag in 0.3z (try spectating players, you'll see it).

I have also experienced this bug, on my home host and for a small while on my main server.

The problem i got was, I was using a sawn off on a player to test something and they lost no health, when i used the desert eagle it worked, the player did /lay and the sawn off worked after that, the desert eagle still worked, when they /stopanim'ed (clearanimations), the sawn off stopped working again and the desert eagle worked. After the desert eagle worked again the sawn off worked without /lay.
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Messages In This Thread
0.3z lag compensation bug - by Zhao - 18.02.2014, 08:05
Re: 0.3z lag compensation bug - by Lordzy - 19.02.2014, 09:07
Re: 0.3z lag compensation bug - by Rube - 19.02.2014, 12:48
Re: 0.3z lag compensation bug - by Kar - 19.02.2014, 22:58
Re: 0.3z lag compensation bug - by spell - 19.02.2014, 23:46
Re: 0.3z lag compensation bug - by sampreader - 21.02.2014, 21:22

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