19.02.2014, 22:57
pawn Код:
new finvited[MAX_PLAYERS]; // To store the player's ID
new fnumber[MAX_PLAYERS]; // For storing the faction number that he was invited to join
new finviter; // To send a client message for him to tell that the player accepted his invite
new gotinvited; // The name is pretty obvious
// All of the lines above can be placed ontop of the script - not the very top like after the enums.
CMD:finvite(playerid,params[])
{
new factionid,targetid, targetname[24], playername[24], string[128]; // Why not creating all of the "new"s here? :D
switch(PlayerInfo[playerid][Faction])
{
case 1: // Switch is faster than "if"
{
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "Usage: /finvite [playerid/partofname]"); //Sends message if they do not type something in for the targetid/name
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Invalid playerid!"); //Sends a message if the player isn't connected
if(pInfo[playerid][Adminlevel] != 5 && pInfo[playerid][Rank] != 6) return SendClientMessage(playerid, -1, "You are not a high enough admin or you aren't the leader!"); //Sends a message if they aren't the leader of the faction and if they aren't admin
GetPlayerName(targetid, targetname, sizeof(targetname)); //Stores the targetid's name in the targetname variable
GetPlayerName(playerid, playername, sizeof(playername)); //Stores the playerid's name in the playername variable
format(string, sizeof(string), "You have been invited to %s squad! Use /acceptfaction", targetname);//Formats the message that will be sent to you (the player)
SendClientMessage(playerid, -1, string);//Sends the message that is formatted above to the playerid in a random color
finvited[targetid] = 1;
fnumber[targetid] = 1;
finviter = playerid;
gotinvited = targetid;
}
case 2:
{
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "Usage: /finvite [playerid/partofname]"); //Sends message if they do not type something in for the targetid/name
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Invalid playerid!"); //Sends a message if the player isn't connected
if(pInfo[playerid][Adminlevel] != 5 && pInfo[playerid][Rank] != 6) return SendClientMessage(playerid, -1, "You are not a high enough admin or you aren't the leader!"); //Sends a message if they aren't the leader of the faction and if they aren't admin
GetPlayerName(targetid, targetname, sizeof(targetname)); //Stores the targetid's name in the targetname variable
GetPlayerName(playerid, playername, sizeof(playername)); //Stores the playerid's name in the playername variable
format(string, sizeof(string), "You have been invited to %s squad!", targetname);//Formats the message that will be sent to you (the player)
SendClientMessage(playerid, -1, string);//Sends the message that is formatted above to the playerid in a random color
finvited[targetid] = 1;
fnumber[targetid] = 2;
finviter = playerid;
gotinvited = targetid;
}
case 3:
{
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "Usage: /finvite [playerid/partofname]"); //Sends message if they do not type something in for the targetid/name
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Invalid playerid!"); //Sends a message if the player isn't connected
if(pInfo[playerid][Adminlevel] != 5 && pInfo[playerid][Rank] != 6) return SendClientMessage(playerid, -1, "You are not a high enough admin or you aren't the leader!"); //Sends a message if they aren't the leader of the faction and if they aren't admin
GetPlayerName(targetid, targetname, sizeof(targetname)); //Stores the targetid's name in the targetname variable
GetPlayerName(playerid, playername, sizeof(playername)); //Stores the playerid's name in the playername variable
format(string, sizeof(string), "You have been invited to %s squad!", targetname);//Formats the message that will be sent to you (the player)
SendClientMessage(playerid, -1, string);//Sends the message that is formatted above to the playerid in a random color
finvited[targetid] = 1;
fnumber[targetid] = 3;
finviter = playerid;
gotinvited = targetid;
}
case 4:
{
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "Usage: /finvite [playerid/partofname]"); //Sends message if they do not type something in for the targetid/name
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Invalid playerid!"); //Sends a message if the player isn't connected
if(pInfo[playerid][Adminlevel] != 5 && pInfo[playerid][Rank] != 6) return SendClientMessage(playerid, -1, "You are not a high enough admin or you aren't the leader!"); //Sends a message if they aren't the leader of the faction and if they aren't admin
GetPlayerName(targetid, targetname, sizeof(targetname)); //Stores the targetid's name in the targetname variable
GetPlayerName(playerid, playername, sizeof(playername)); //Stores the playerid's name in the playername variable
format(string, sizeof(string), "You have been invited to %s squad!", targetname);//Formats the message that will be sent to you (the player)
SendClientMessage(playerid, -1, string);//Sends the message that is formatted above to the playerid in a random color
finvited[targetid] = 1;
fnumber[targetid] = 4;
finviter = playerid;
gotinvited = targetid;
}
}
return 1; //Returns a value
}
CMD:acceptfaction(playerid, params[])
{
new string[100], name[MAX_PLAYER_NAME], name1[MAX_PLAYER_NAME]; // you can use this to make sure it's all working well
if(finvited[playerid] == 1) // Got a better idea
{
GetPlayerName(finviter, name, sizeof(name));
GetPlayerName(gotinvited, name1, sizeof(name1));
PlayerInfo[playerid][Faction] = fnumber;
format(string, sizeof(string), "You have accepted %s invitation to join faction number %d.", name, fnumber);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "%s has accepted your invitation to join your faction.", name2);
SendClientMessage(finviter, -1, string);
finvited[playerid] = 0;
}
return 1;
}