19.02.2014, 19:49
Don't do it under OnPlayerStateChange. Try this:
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
switch(ispassenger)
{
case 1:
{
new
curWeapon = GetPlayerWeapon(playerid);
if(curWeapon != 28 || curWeapon != 29 || curWeapon != 32 || curWeapon != 31) SetPlayerArmedWeapon(playerid, 0);
}
default: SetPlayerArmedWeapon(playerid, 0);
}
return 1;
}