Drive-By System
#6

My bad i read it wrong, try
pawn Код:
if(newstate==PLAYER_STATE_PASSENGER)
                    {
                    new gun,tmpaa;
                    GetPlayerWeaponData(playerid,4,gun,tmpaa);
                    #pragma unused tmpaa
                    if(gun != 28 || gun != 29 || gun != 32 || gun != 31) SetPlayerArmedWeapon(playerid,0);
                    else SetPlayerArmedWeapon(playerid,gun);
                }
Will keep uzi ,, etc else it will disarm him.
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Messages In This Thread
Drive-By System - by Drago987 - 19.02.2014, 17:47
Re: Drive-By System - by xo - 19.02.2014, 17:48
Re: Drive-By System - by Bingo - 19.02.2014, 17:52
Re: Drive-By System - by Drago987 - 19.02.2014, 18:10
Re: Drive-By System - by Bingo - 19.02.2014, 18:15
Re: Drive-By System - by xo - 19.02.2014, 18:30
Re: Drive-By System - by Drago987 - 19.02.2014, 18:57
Re: Drive-By System - by xo - 19.02.2014, 19:02
Re: Drive-By System - by Drago987 - 19.02.2014, 19:23
Re: Drive-By System - by Scenario - 19.02.2014, 19:49

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