19.02.2014, 12:04
You need to assign a variable to your textdraw(s). To do this, you'll need to first declare the variable towards the top of your script (or somewhere outside of a function).
Then you'll need to find the line for your text draw that has "TextDrawCreate(...)" and then add the following:
Your line should now look like this, somewhat:
Now that you've completed all of that, you can THEN use TextDrawDestroy and use "textDrawNameHere" in place of "textdraw".
pawn Код:
new Text:textDrawNameHere;
pawn Код:
textDrawNameHere =
pawn Код:
textDrawNameHere = TextDrawCreate(/*Values go here*/);

