Textdraw help
#2

You need to assign a variable to your textdraw(s). To do this, you'll need to first declare the variable towards the top of your script (or somewhere outside of a function).

pawn Код:
new Text:textDrawNameHere;
Then you'll need to find the line for your text draw that has "TextDrawCreate(...)" and then add the following:

pawn Код:
textDrawNameHere =
Your line should now look like this, somewhat:

pawn Код:
textDrawNameHere = TextDrawCreate(/*Values go here*/);
Now that you've completed all of that, you can THEN use TextDrawDestroy and use "textDrawNameHere" in place of "textdraw".
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Messages In This Thread
Textdraw help - by Hybris - 19.02.2014, 11:45
Re: Textdraw help - by Scenario - 19.02.2014, 12:04
Re: Textdraw help - by Hybris - 19.02.2014, 12:09
Re: Textdraw help - by Scenario - 19.02.2014, 12:11
Re: Textdraw help - by Hybris - 19.02.2014, 12:14
Re: Textdraw help - by Hybris - 19.02.2014, 13:57

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