[Ajuda] Ajuda com esse sistema
#1

O Sistema de abatidos й assim:
Код:
if(PlayerInfo[killerid][pBOPE] >= 1 || PlayerInfo[playerid][pGATE] >= 1)
	    {
        		if(PlayerInfo[playerid][pPresoLS] >= 1)
        		{
				return 1;
       			}
       			new string[20];
				GameTextForPlayer(playerid, "~r~Preso!", 2500, 3);
				GameTextForPlayer(killerid, "~r~Suspeito abatido!", 2500, 3);
				GivePlayerMoney(killerid, 100);
				PlayerInfo[playerid][pPresoLS] = 1;
				SetPlayerWantedLevel(playerid, 0);
				new pName1[24];
				new pName2[24];
				GetPlayerName(playerid, pName1, 24);
				GetPlayerName(killerid, pName2, 24);
				format(string, sizeof(string), "<< O procurado da justiзa %s foi preso pelo Polнcial %s >>", pName1, pName2);
				SendClientMessageToAll(COLOR_KICK,string);
     		   	if(PlayerInfo[playerid][pProcurado] == 1)
				{
				PlayerInfo[playerid][pTempoPreso] = 180;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] == 2)
				{
				PlayerInfo[playerid][pTempoPreso] = 240;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] == 3)
				{
				PlayerInfo[playerid][pTempoPreso] = 300;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] == 4)
				{
				PlayerInfo[playerid][pTempoPreso] = 400;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] == 5)
				{
				PlayerInfo[playerid][pTempoPreso] = 500;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] >= 6)
				{
				PlayerInfo[playerid][pTempoPreso] = 900;
				SpawnPlayer(playerid);
				}
				PlayerInfo[playerid][pProcurado] = 0;
        }
        if(PlayerInfo[killerid][pPM] >= 1 || PlayerInfo[killerid][pROTA] >= 1)
	    {
        		if(PlayerInfo[playerid][pPresoSF] >= 1)
        		{
				return 1;
       			}
       			new string[20];
				GameTextForPlayer(playerid, "~r~Preso!", 2500, 3);
				GameTextForPlayer(killerid, "~r~Suspeito abatido!", 2500, 3);
				GivePlayerMoney(killerid, 100);
				PlayerInfo[playerid][pPresoSF] = 1;
				SetPlayerWantedLevel(playerid, 0);
				new pName1[24];
				new pName2[24];
				GetPlayerName(playerid, pName1, 24);
				GetPlayerName(killerid, pName2, 24);
				format(string, sizeof(string), "<< O procurado da justiзa %s foi preso pelo Polнcial %s >>", pName1, pName2);
				SendClientMessageToAll(COLOR_KICK,string);
     		   	if(PlayerInfo[playerid][pProcurado] == 1)
				{
				PlayerInfo[playerid][pTempoPreso] = 180;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] == 2)
				{
				PlayerInfo[playerid][pTempoPreso] = 240;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] == 3)
				{
				PlayerInfo[playerid][pTempoPreso] = 300;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] == 4)
				{
				PlayerInfo[playerid][pTempoPreso] = 400;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] == 5)
				{
				PlayerInfo[playerid][pTempoPreso] = 500;
				SpawnPlayer(playerid);
				}
				if(PlayerInfo[playerid][pProcurado] >= 6)
				{
				PlayerInfo[playerid][pTempoPreso] = 900;
				SpawnPlayer(playerid);
				}
				PlayerInfo[playerid][pProcurado] = 0;
	}
Quero para que ele funcione assim!:
Код:
if(IsPlayerConnected(killerid))
	{
        PlayerInfo[killerid][pMatou]++;
        PlayerInfo[playerid][pMorreu]++;
		GetPlayerName(killerid,playername,20);
		GivePlayerMoney(killerid, 100);
	}
Pois Ele Estб assim:
Код:
 if(IsPlayerConnected(killerid))
	{
		Matou[killerid] ++;
		Morreu[playerid] ++;
		GivePlayerMoney(killerid, 100);
	}
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Messages In This Thread
Ajuda com esse sistema - by Wendel S. - 19.02.2014, 07:19
Re: Ajuda com esse sistema - by Wanderson_SAMP - 19.02.2014, 11:59
Re: Ajuda com esse sistema - by Wendel S. - 19.02.2014, 12:49

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