Development Team [DISCUSSION]
#10

I do something like this and give my gamemode.amx and this include which has a set of functions which other developers can use while writing a filterscript.These functions call the functions which are forwarded in my gamemode.Now anyone can write some code for me using my gamemode functions and without my code being exposed.
A part of the code is here:
Code:
ined XACNR_FILTERSCRIPT_ADMIN
	#if defined _ALS_SetPlayerHealth
	    #undef SetPlayerHealth
	#else
	    #define _ALS_SetPlayerHealth
	#endif

	#define SetPlayerHealth(%0,%1) CallRemoteFunction("AC_SetPlayerHealth","if",%0,%1)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_SetPlayerArmour
	    #undef SetPlayerArmour
	#else
	    #define _ALS_SetPlayerArmour
	#endif

	#define SetPlayerArmour(%0,%1) CallRemoteFunction("AC_SetPlayerArmour","if",%0,%1)
	////////////////////////////////////////////////////////////////////////////////
    #if defined _ALS_PutPlayerInVehicle
	    #undef PutPlayerInVehicle
	#else
	    #define _ALS_PutPlayerInVehicle
	#endif

	#define PutPlayerInVehicle(%0,%1,%2) CallRemoteFunction("AC_PutPlayerInVehicle","iii",%0,%1,%2)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_SetVehiclePos
	    #undef SetVehiclePos
	#else
	    #define _ALS_SetVehiclePos
	#endif

	#define SetVehiclePos(%0,%1,%2,%3) CallRemoteFunction("AC_SetVehiclePos","ifff",%0,%1,%2,%3)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_TogglePlayerSpectating
	    #undef TogglePlayerSpectating
	#else
	    #define _ALS_TogglePlayerSpectating
	#endif

	#define TogglePlayerSpectating(%0,%1) CallRemoteFunction("AC_TogglePlayerSpectating","ii",%0,%1)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_SetPlayerPos
	    #undef SetPlayerPos
	#else
	    #define _ALS_SetPlayerPos
	#endif

	#define SetPlayerPos(%0,%1,%2,%3) CallRemoteFunction("AC_SetPlayerPos","ifff",%0,%1,%2,%3)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_SetPlayerPosFindZ
	    #undef SetPlayerPosFindZ
	#else
	    #define _ALS_SetPlayerPosFindZ
	#endif

	#define SetPlayerPosFindZ(%0,%1,%2,%3) CallRemoteFunction("AC_SetPlayerPosFindZ","ifff",%0,%1,%2,%3)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_GivePlayerWeapon
	    #undef GivePlayerWeapon
	#else
	    #define _ALS_GivePlayerWeapon
	#endif

	#define GivePlayerWeapon(%0,%1,%2) CallRemoteFunction("AC_GivePlayerWeapon","iii",%0,%1,%2)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_ResetPlayerWeapons
	    #undef ResetPlayerWeapons
	#else
	    #define _ALS_ResetPlayerWeapons
	#endif

	#define ResetPlayerWeapons(%0) CallRemoteFunction("AC_ResetPlayerWeapons","i",%0)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_ResetPlayerMoney
	    #undef ResetPlayerMoney
	#else
	    #define _ALS_ResetPlayerMoney
	#endif

	#define ResetPlayerMoney(%0) CallRemoteFunction("AC_ResetPlayerMoney","i",%0)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_GivePlayerMoney
	    #undef GivePlayerMoney
	#else
	    #define _ALS_GivePlayerMoney
	#endif

	#define GivePlayerMoney(%0,%1) CallRemoteFunction("AC_GivePlayerMoney","ii",%0,%1)
	////////////////////////////////////////////////////////////////////////////////
	#if defined _ALS_GetPlayerMoney
	    #undef GetPlayerMoney
	#else
	    #define _ALS_GetPlayerMoney
	#endif

	#define GetPlayerMoney(%0) CallRemoteFunction("AC_GetPlayerMoney","i",%0);
	////////////////////////////////////////////////////////////////////////////////
#endif
#if !defined XACNR_FILTERSCRIPT_VEHICLES
    #if defined _ALS_AddStaticVehicle
    #undef AddStaticVehicle
	#else
	    #define _ALS_AddStaticVehicle
	#endif

	#define AddStaticVehicle(%0,%1,%2,%3,%4,%5,%6) CallRemoteFunction("xacnr_AddStaticVehicle","iffffii",%0,%1,%2,%3,%4,%5,%6)

	#if defined _ALS_AddStaticVehicleEx
	    #undef AddStaticVehicleEx
	#else
	    #define _ALS_AddStaticVehicleEx
	#endif

	#define AddStaticVehicleEx(%0,%1,%2,%3,%4,%5,%6,%7) CallRemoteFunction("xacnr_AddStaticVehicleEx","iffffiii",%0,%1,%2,%3,%4,%5,%6,%7)

	#if defined _ALS_CreateVehicle
	    #undef CreateVehicle
	#else
	    #define _ALS_CreateVehicle
	#endif

	#define CreateVehicle(%0,%1,%2,%3,%4,%5,%6,%7) CallRemoteFunction("xacnr_CreateVehicle","iffffiii",%0,%1,%2,%3,%4,%5,%6,%7)

	#if defined _ALS_DestroyVehicle
	    #undef DestroyVehicle
	#else
	    #define _ALS_DestroyVehicle
	#endif

	#define DestroyVehicle(%0) CallRemoteFunction("xacnr_DestroyVehicle","i",%0)

	#if defined _ALS_ChangeVehicleColor
	    #undef ChangeVehicleColor
	#else
	    #define _ALS_ChangeVehicleColor
	#endif

	#define ChangeVehicleColor(%0,%1,%2) CallRemoteFunction("xacnr_ChangeVehicleColor","iii",%0,%1,%2)

	#if defined _ALS_SetVehicleFuel
	    #undef SetVehicleFuel
	#else
	    #define _ALS_SetVehicleFuel
	#endif

	#define SetVehicleFuel(%0,%1) CallRemoteFunction("xacnr_SetVehicleFuel","ii",%0,%1)
#endif
////////////////////////////////////////////////////////////////////////////////
#define API: API_
#define API_GetStartupTime(%0,%1,%2,%3) CallRemoteFunction("GetStartupTime","%s%s%i%i",%0,%1,%2,%3)
#define API_GetUserID(%0) CallRemoteFunction("GetUserID","i",%0)
#define API_XA_Kick(%0,%1,%2,%3) CallRemoteFunction("XA_Kick","issi",%0,%1,%2,%3)
#define API_HideBlockScreen(%0) CallRemoteFunction("HideBlockScreen","i",%0)
#define API_SetSpawnInformation(%0,%1,%2) CallRemoteFunction("SetSpawnInformation","iii",%0,%1,%2)
#define API_XA_SetPlayerColor(%0) CallRemoteFunction("XA_SetPlayerColor","i",%0)
#define API_ShowPlayerRules(%0) CallRemoteFunction("ShowPlayerRules","i",%0)
#define API_GiveMoneyToServer(%0,%1) CallRemoteFunction("GiveMoneyToServer","ii",%0,%1)
#define API_GiveMoneyFromServer(%0,%1) CallRemoteFunction("GiveMoneyFromServer","ii",%0,%1)
#define API_GiveSalaryToPlayer(%0,%1) CallRemoteFunction("GiveSalaryToPlayer","ii",%0,%1)
#define API_RemoveMoneyFromPlayer(%0,%1,%2) CallRemoteFunction("RemoveMoneyFromPlayer","iii",%0,%1,%2)
#define API_GiveMoneyToPlayer(%0,%1) CallRemoteFunction("GiveMoneyToPlayer","ii",%0,%1)
#define API_HideTextMessage(%0) CallRemoteFunction("HideTextMessage","i",%0)
#define API_ShowTextMessage(%0,%1) CallRemoteFunction("ShowTextMessage","is",%0,%1)
#define API_HideMidBoxMessage(%0) CallRemoteFunction("HideMidBoxMessage","i",%0)
#define API_ShowMidBoxMessage(%0,%1) CallRemoteFunction("ShowMidBoxMessage","ii",%0,%1)
#define API_ShowBlockScreen(%0,%1,%2) CallRemoteFunction("ShowBlockScreen","iss",%0,%1,%2)
#define API_HideXTextMenu(%0) CallRemoteFunction("HideXTextMenu","i",%0)
#define API_GetCurrentXTextMenu(%0) CallRemoteFunction("GetCurrentXTextMenu","i",%0)
#define API_DrawXTextMenu(%0,%1,%2,%3,%4,%5,%6,%7) CallRemoteFunction("DrawXTextMenu","iiissiii",%0,%1,%2,%3,%4,%5,%6,%7)
#define API_DrawXTextInfoBox(%0,%1,%2,%3,%4,%5,%6,%7) CallRemoteFunction("DrawXTextInfoBox","iiissiii",%0,%1,%2,%3,%4,%5,%6,%7)
#define API_GetCurrentXTextInfo(%0) CallRemoteFunction("GetCurrentXTextInfo","i",%0)
#define API_HideXTextInfo(%0) CallRemoteFunction("HideXTextInfo","i",%0)
#define API_GetPlayerXATeam(%0) CallRemoteFunction("GetPlayerXATeam","i",%0)
#define API_GiveScoreToPlayer(%0) CallRemoteFunction("GiveScoreToPlayer","i",%0)
#define API_RemoveScoreFromPlayer(%0) CallRemoteFunction("RemoveScoreFromPlayer","i",%0)
#define API_RespawnPlayer(%0) CallRemoteFunction("RespawnPlayer","i",%0)
#define API_XA_SetWantedLevel(%0,%1,%2) CallRemoteFunction("XA_SetWantedLevel","iii",%0,%1,%2)
#define API_ForceTakeMoneyFromPlayer(%0,%1) CallRemoteFunction("ForceTakeMoneyFromPlayer","ii",%0,%1)
////////////////////////////////////////////////////////////////////////////////
stock const TeamStrings[][] =
{
	{"~w~Dead"},{"~b~Cop"},{"~b~MBI"},{"~b~FBI"},{"~w~CIA"},{"~b~Army"},
	{"~p~Medic"},{"~g~Driver"},{"~g~Pilot"},{"~w~Civilian"},{"~r~Terrorist"}
};
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Messages In This Thread
Development Team [DISCUSSION] - by seanny - 18.02.2014, 10:46
Re: Development Team [DISCUSSION] - by Misiur - 18.02.2014, 11:18
Re: Development Team [DISCUSSION] - by SkittlesAreFalling - 18.02.2014, 11:19
Re: Development Team [DISCUSSION] - by ColeMiner - 18.02.2014, 12:34
Re: Development Team [DISCUSSION] - by seanny - 18.02.2014, 14:52
Re: Development Team [DISCUSSION] - by Dignity - 18.02.2014, 14:54
Re: Development Team [DISCUSSION] - by LeGGGeNNdA - 18.02.2014, 14:56
Re: Development Team [DISCUSSION] - by Dignity - 18.02.2014, 14:58
Re: Development Team [DISCUSSION] - by Djole1337 - 18.02.2014, 15:03
Re: Development Team [DISCUSSION] - by Yashas - 18.02.2014, 15:11

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