18.02.2014, 02:00
i get the feeling that you're doing this in OnGameModeInit:
RemoveBuildingForPlayer has no effect in OnGameModeInit.
Call it in OnPlayerConnect: foreach isn't needed.
RemoveBuildingForPlayer has no effect in OnGameModeInit.
Call it in OnPlayerConnect: foreach isn't needed.
pawn Код:
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid,3605,1497.85938,-674.82812,99.88281,31.681875228882);
RemoveBuildingForPlayer(playerid,3604,1525.5,-691.69531,96.07813,11.981899261475);
// Rest of code
return 1;
}