Trunk system
#6

Quote:
Originally Posted by Jimmy0wns
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pawn Код:
iTrunk[vehicleid][tWeapon1] = 0;
iTrunk[vehicleid][tAmmo1] = 0;
Thank you

Now I have 1 more question for this.

I want to make that dialogs will detect weapons name?

For now there is Slot 1 Slot 2 Slot 3...
But I want to make if there is weapon it will write: Slot 1 Deagle, Slot 2 Tec9
Depends which weapon is inside, how can I make this ?
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Messages In This Thread
Trunk system - by Lajko1 - 16.02.2014, 14:30
Re: Trunk system - by Lajko1 - 16.02.2014, 20:29
Re: Trunk system - by Lajko1 - 16.02.2014, 20:31
Re: Trunk system - by Lajko1 - 16.02.2014, 21:51
Re: Trunk system - by Jimmy0wns - 16.02.2014, 21:53
Re: Trunk system - by Lajko1 - 16.02.2014, 22:04
Re: Trunk system - by JJB562 - 16.02.2014, 22:39
Re: Trunk system - by Threshold - 17.02.2014, 00:46
Re: Trunk system - by Lajko1 - 17.02.2014, 13:34
Re: Trunk system - by Lajko1 - 17.02.2014, 19:28

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