Trunk system
#2

Okay guys this is what I tried:

pawn Код:
if(dialogid == DIALOG_PUT) // Put items in trunk
    {
        new buffer[512];
        new gunname[100];
        new gunID = GetPlayerWeapon(playerid);
        new gunAmmo = GetPlayerAmmo(playerid);
        GetWeaponName(gunID, gunname, sizeof(gunname));
        new vehicleid = GetPlayerVehicleID(playerid);
        if(response)
        {
            if(listitem == 0) // Slot 1
            {
                iTrunk[vehicleid][tWeapon1] = gunID;
                iTrunk[vehicleid][tAmmo1] = gunAmmo;
                RemovePlayerWeapon(playerid, gunID);
            }
            if(listitem == 1) // Slot 2
            {
                iTrunk[vehicleid][tWeapon2] = gunID;
                iTrunk[vehicleid][tAmmo2] = gunAmmo;
                RemovePlayerWeapon(playerid, gunID);
            }
            if(listitem == 2) // Slot 3
            {
                iTrunk[vehicleid][tWeapon3] = gunID;
                iTrunk[vehicleid][tAmmo3] = gunAmmo;
                RemovePlayerWeapon(playerid, gunID);
            }
            if(listitem == 3) // Slot 4
            {
                iTrunk[vehicleid][tWeapon4] = gunID;
                iTrunk[vehicleid][tAmmo4] = gunAmmo;
                RemovePlayerWeapon(playerid, gunID);
            }
            if(listitem == 4) // Slot 5
            {
                iTrunk[vehicleid][tWeapon5] = gunID;
                iTrunk[vehicleid][tAmmo5] = gunAmmo;
                RemovePlayerWeapon(playerid, gunID);
            }
            if(listitem == 5) // Slot 6
            {
                iTrunk[vehicleid][tWeapon6] = gunID;
                iTrunk[vehicleid][tAmmo6] = gunAmmo;
                RemovePlayerWeapon(playerid, gunID);
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_TAKE) // Take items from trunk
    {
        new vehicleid = GetPlayerVehicleID(playerid);
        if(response)
        {
            if(listitem == 0) // Slot 1
            {
                GivePlayerWeapon(playerid,iTrunk[vehicleid][tWeapon1],iTrunk[vehicleid][tAmmo1]);
            }
        }
        return 1;
    }
    // Rest

    return 0;
}
When I put weapon in trunk it remove it from my hands and I guess that is okay
But when I want to take it from trunk it remove my weapon also :/ can you help me guys with this?
Reply


Messages In This Thread
Trunk system - by Lajko1 - 16.02.2014, 14:30
Re: Trunk system - by Lajko1 - 16.02.2014, 20:29
Re: Trunk system - by Lajko1 - 16.02.2014, 20:31
Re: Trunk system - by Lajko1 - 16.02.2014, 21:51
Re: Trunk system - by Jimmy0wns - 16.02.2014, 21:53
Re: Trunk system - by Lajko1 - 16.02.2014, 22:04
Re: Trunk system - by JJB562 - 16.02.2014, 22:39
Re: Trunk system - by Threshold - 17.02.2014, 00:46
Re: Trunk system - by Lajko1 - 17.02.2014, 13:34
Re: Trunk system - by Lajko1 - 17.02.2014, 19:28

Forum Jump:


Users browsing this thread: 1 Guest(s)