1 error
#8

I had it wrong, my bad, this is the correct one:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOGWEAPONS)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");
                    SendClientMessage(playerid, gun, "You bought a deagle for 10k!");
                    GivePlayerMoney(playerid, -10000);
                    GivePlayerWeapon(playerid,24, 200);
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");
                    SendClientMessage(playerid, gun, "You bought a shotgun for 2.5k!");
                    GivePlayerMoney(playerid, -2500);
                    GivePlayerWeapon(playerid, 25, 200);
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");
                    SendClientMessage(playerid, gun, "You bought an MP5 for 5k!");
                    GivePlayerMoney(playerid, -5000);
                    GivePlayerWeapon(playerid, 29 ,300);
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) <13000) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");
                    SendClientMessage(playerid, gun, "You bought a spas12 for 13k!");
                    GivePlayerMoney(playerid, -13000);
                    GivePlayerWeapon(playerid, 27, 300);
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) <14000) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");
                    SendClientMessage(playerid, gun, "You bought an Ak-47 for 14k!");
                    GivePlayerMoney(playerid, -14000);
                    GivePlayerWeapon(playerid,30 ,450);
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) <15000) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");
                    SendClientMessage(playerid, gun, "You bought an M4 for 15k!");
                    GivePlayerMoney(playerid, -15000);
                    GivePlayerWeapon(playerid, 31, 450);
                }
                case 6:
                {
                    if(GetPlayerMoney(playerid) <16000) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");
                    SendClientMessage(playerid, gun, "You bought a sniper for 16k!");
                    GivePlayerMoney(playerid, -16000);
                    GivePlayerWeapon(playerid, 34, 210);
                }
                case 7:
                {
                    if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");

                    new Float:armour;
                    GetPlayerArmour(playerid, armour);
                    if(armour == 100) return SendClientMessage(playerid, gun,"You already have a full Armour!");
                    SendClientMessage(playerid, gun, "You bought a half armour for 5k!");
                    GivePlayerMoney(playerid, -5000);
                    SetPlayerArmour(playerid, 50);
                }
                case 8:
                {
                    if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, gun, "You don't have enough money to buy this item!");

                    new Float:armour;
                    GetPlayerArmour(playerid, armour);
                    if(armour == 100) return SendClientMessage(playerid, gun, "You already have a full Armour!");
                    SendClientMessage(playerid, gun, "You bought a full Armour for 10k!");
                    GivePlayerMoney(playerid, -10000);
                    SetPlayerArmour(playerid, 100);
                }
            }
        }
        return 1;
    } // Other Dialogs go after this.
    return 1;
}
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Messages In This Thread
1 error - by iThePunisher - 16.02.2014, 12:23
Re: 1 error - by dominik523 - 16.02.2014, 12:32
Re: 1 error - by iThePunisher - 16.02.2014, 12:46
Re: 1 error - by Necip - 16.02.2014, 12:52
Re: 1 error - by EliteApple - 16.02.2014, 12:57
Re: 1 error - by iThePunisher - 16.02.2014, 13:00
Re: 1 error - by Necip - 16.02.2014, 13:10
Re: 1 error - by EliteApple - 16.02.2014, 13:10
Re: 1 error - by iThePunisher - 16.02.2014, 13:15

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