14.05.2009, 20:06
new PlayerMessage[MAX_PLAYERS][128];
To set someones sucker message..
PlayerMessage[playerid] = string of some kind
Using DCMD, you could have:
To set someones sucker message..
PlayerMessage[playerid] = string of some kind
Using DCMD, you could have:
pawn Код:
dcmd_text(playerid, params[])
{
PlayerMessage[playerid] = params
}