15.02.2014, 23:44
Save that file and place it in /pawno/include, then open your gamemode and add #include <socket>, then compile it.
Are you sure you are compiling with the correct pawno.exe file? You have to compile it using the current server folder location. Open your server folder, then go in Pawno, open Pawno.exe and open your .pwn file. Then compile it.
Are you sure you are compiling with the correct pawno.exe file? You have to compile it using the current server folder location. Open your server folder, then go in Pawno, open Pawno.exe and open your .pwn file. Then compile it.