15.02.2014, 02:02
Try this:
pawn Код:
CMD:swat(playerid, params[])
{
if(GetPlayerTeam(playerid) == TEAM_SWAT)
{
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 22, 1000);
GivePlayerWeapon(playerid, 31, 2500);
GivePlayerWeapon(playerid, 29, 1500);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 17, 10);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Now Have S.W.A.T Weapons");
SetTimer("CanUseAgain",120000,1);
return 1;
}
else SendClientMessage(playerid, -1, "{FF0000}Error: {FFFFFF}Only S.W.A.T May Use This!");
}
CMD:ff(playerid, params[])
{
if(GetPlayerTeam(playerid) == TEAM_FIREFIGHTER)
{
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438))//Change To The FF Weapons
GivePlayerWeapon(playerid, 42, 4500);
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, COLOR_RED, "You Now Have Fire Fighter Weapons");
SetTimer("CanUseAgain",120000,1);
return 1;
}
else SendClientMessage(playerid, -1, "{FF0000}Error: {FFFFFF}Only Fire Fighters May Use This!");
}
CMD:army(playerid, params[])
{
if(GetPlayerTeam(playerid) == TEAM_ARMY)
{
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438))//Change To The ARMY Weapons
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 22, 1000);
GivePlayerWeapon(playerid, 31, 2500);
GivePlayerWeapon(playerid, 29, 1500);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, COLOR_RED, "You Now Have Army Weapons");
SetTimer("CanUseAgain",120000,1);
return 1;
}
else SendClientMessage(playerid, -1, "{FF0000}Error: {FFFFFF}Only Army May Use This!");
}
CMD:cop(playerid, params[])
{
if(GetPlayerTeam(playerid) == TEAM_CIA) && if(GetPlayerTeam(playerid) == TEAM_COP)
{
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438))//Change To The CoP Weapons
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 22, 1000);
GivePlayerWeapon(playerid, 31, 2500);
GivePlayerWeapon(playerid, 29, 1500);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, COLOR_RED, "You Now Have Law Enforcement Weapons");
SetTimer("CanUseAgain",120000,1);
return 1;
}
else SendClientMessage(playerid, -1, "{FF0000}Error: {FFFFFF}Only Law Enforcement May Use This!");
}