Maybe it's the most convenient syntax for pawn
#9

what?

someplayerfunction 1, 2 and 3 obviously do something. so how is it repetitive to make calls to functions that do something

anyway, how are you planning on implementing this?

edit

judging by that^ post, you're goal is to emulate objects in pawn (so its much more than a syntax change). y_less had a topic on oo (i'll see if i can find it) and you should probably contribute your ideas there..
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Messages In This Thread
Maybe it's the most convenient syntax for pawn - by a3om - 14.02.2014, 19:49
Re: Maybe it's the most convenient syntax for pawn - by Ada32 - 14.02.2014, 19:54
Re: Maybe it's the most convenient syntax for pawn - by a3om - 14.02.2014, 20:00
Re: Maybe it's the most convenient syntax for pawn - by AlonzoTorres - 14.02.2014, 20:02
Re: Maybe it's the most convenient syntax for pawn - by a3om - 14.02.2014, 20:06
Re: Maybe it's the most convenient syntax for pawn - by AlonzoTorres - 14.02.2014, 20:08
Re: Maybe it's the most convenient syntax for pawn - by Ada32 - 14.02.2014, 20:16
[No subject] - by a3om - 14.02.2014, 20:25
Re: Maybe it's the most convenient syntax for pawn - by Ada32 - 14.02.2014, 21:15
[No subject] - by a3om - 14.02.2014, 21:29

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