[Ajuda] /mute
#3

pawn Код:
// [ SE O PLAYER ESTБ MUDO ] :

    if(DOF2_GetInt(Contas(playerid),"Muted") == 1)
    {
        SendClientMessage(playerid,cor_vermelho,"Vocк ainda estб mutado!");
        if(PlayerInfo[playerid][MutedTime] >= 1)
        {
            PlayerInfo[playerid][Muted] = 1; // faltava isto
            SetTimerEx("DesmutarPlayer",PlayerInfo[playerid][MutedTime]*1000*60,0,"d",playerid);
        }
    }
se fosse eu fazia um bool para variavel.. pois vc so vai ver se й falsa ou verdadeira.
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Messages In This Thread
/mute - by s4kuL - 14.02.2014, 19:15
Re: /mute - by s4kuL - 14.02.2014, 19:54
Re: /mute - by PT - 14.02.2014, 20:01
Re: /mute - by s4kuL - 15.02.2014, 12:12
Re: /mute - by PT - 15.02.2014, 12:24
Re: /mute - by s4kuL - 15.02.2014, 12:28
Re: /mute - by PT - 15.02.2014, 12:52
Re: /mute - by s4kuL - 15.02.2014, 13:12
Re: /mute - by ViniBorn - 15.02.2014, 13:25
Re: /mute - by s4kuL - 15.02.2014, 13:38

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