14.02.2014, 19:32
It doesn't seem to work the way I tried it.. Ballas members cannot enter Grovestreet cars, but they can access Vagos cars... Rifa members can't enter their own cars cause it says only Ballas can enter it? ![Confused](images/smilies/confused.png)
Changed it, so that they start from 0 too,
![Confused](images/smilies/confused.png)
Changed it, so that they start from 0 too,
Код HTML:
public OnPlayerStateChange(playerid, newstate, oldstate) { if (AdminDuty[playerid] == 0) { if(newstate == 2) { new CarCheck = GetPlayerVehicleID(playerid); if(CarCheck == Cars[Grove][1] || CarCheck == Cars[Grove][2] || CarCheck == Cars[Grove][3] || CarCheck == Cars[Grove][4] || CarCheck == Cars[Grove][5] || CarCheck == Cars[Grove][6]) { if(gTeam[playerid] != TEAM_GROVE) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "Only Grovestreet members can enter this vehicle!"); return 1; } } else if(CarCheck == Cars[Ballas][1] || Cars[Ballas][2] || Cars[Ballas][3] || Cars[Ballas][4] || Cars[Ballas][5] || Cars[Ballas][6]) { if(gTeam[playerid] != TEAM_BALLAS) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "Only Ballas members can enter this vehicle!"); return 1; } } else if(CarCheck == Cars[Vagos][1] || Cars[Vagos][2] || Cars[Vagos][3] || Cars[Vagos][4] || Cars[Vagos][5] || Cars[Vagos][6]) { if(gTeam[playerid] != TEAM_VAGOS) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "Only Vagos members can enter this vehicle!"); return 1; } } else if(CarCheck == Cars[Rifa][1] || Cars[Rifa][2] || Cars[Rifa][3] || Cars[Rifa][4] || Cars[Rifa][5] || Cars[Rifa][6]) { if(gTeam[playerid] != TEAM_RIFA) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "Only Rifa members can enter this vehicle!"); return 1; } } return 1; } } return 1; }