House Save/Load System
#8

Well, SaveHouses just loops from 0 to what I assume is the max houses array size (1000).

I recommend adding a new variable to the house info which determines if the house is created or not, and save/load based on that variable.

Also, your save code uses %s on all fields, while some are floats and other are integers,
And your load code uses strval on all fields, while some are strings and others are floats.
Reply


Messages In This Thread
House Save/Load System - by Phil_Cutcliffe - 14.02.2014, 15:21
Re: House Save/Load System - by CuervO - 14.02.2014, 15:26
Re: House Save/Load System - by Phil_Cutcliffe - 14.02.2014, 15:30
Re: House Save/Load System - by CuervO - 14.02.2014, 15:36
Re: House Save/Load System - by Phil_Cutcliffe - 14.02.2014, 15:41
Re: House Save/Load System - by CuervO - 14.02.2014, 15:51
Re: House Save/Load System - by Phil_Cutcliffe - 14.02.2014, 15:55
Re: House Save/Load System - by CuervO - 14.02.2014, 16:00
Re: House Save/Load System - by Phil_Cutcliffe - 14.02.2014, 16:35
Re: House Save/Load System - by CuervO - 14.02.2014, 17:04

Forum Jump:


Users browsing this thread: 2 Guest(s)