14.05.2009, 07:08
I've planned to release several scripts soon. Right now I wanna release a pirate battle GM I made. The ships are drivable and the cannons work but, I just don't know what else to put into it. It seems boring just cannons shooting at each other until the other ship is dead. I just think it needs more strategy then that. At one point I made it to where you had to go to ammo crates and reload your cannons which could only carry 3 shots. That worked ok but it gave strange bugs because of all of the variables. The ammo system was only a few variables but that adding onto the amount already there was too much. Just what are some features I can add in to make it a bit more interesting?