[NEED HELP] menus
#3

may be author wants to make something like that ?

[code=pawn]#include <a_samp>




stock Menuizzamenu;




main() {}




public OnGameModeInit()
{
// other code

pizzamenu = CreateMenu( "Pizza", 2, 200.0, 100.0, 150.0, 150.0 );

AddMenuItem(pizzamenu, 0, "Magherita");
AddMenuItem(pizzamenu, 0, "Pepperoni");
AddMenuItem(pizzamenu, 0, "Meat Feast");
AddMenuItem(pizzamenu, 0, "Seafood Lovers");
AddMenuItem(pizzamenu, 0, "Vegetarian Hot One");

AddMenuItem(pizzamenu, 1, "$5");
AddMenuItem(pizzamenu, 1, "$6");
AddMenuItem(pizzamenu, 1, "$8");
AddMenuItem(pizzamenu, 1, "$15");
AddMenuItem(pizzamenu, 1, "$7");

// other code

return 1;
}




public OnPlayerCommandText( playerid, cmdtext[] )
{
// other code

if ( strcmp( "/foodmenu", cmdtext, true, 9 ) == 0 )
{
TogglePlayerControllable( playerid, 0 ); // freezing player
ShowMenuForPlayer( pizzamenu, playerid ); // show food menu for player

return 1;
}

// other code

return 0;
}




public OnPlayerSelectedMenuRow ( playerid, row )
{
// getting current player's menu ID
new Menu:menu = GetPlayerMenu(playerid);

// if current player's menu is food menu
if ( menu == pizzamenu )
{
// getting current player's health
new Float:currentHealth;
GetPlayerHealth( playerid, currentHealth );

// if player really need heal
if ( currentHealth < 100.0 )
{
switch ( row )
{
case 0: // Magherita
{
// giving to player some health
SetPlayerHealth( playerid, currentHealth + 5.0 );

// this action wiil take player's money even when he have no money or
// his money value is negative
GivePlayerMoney( playerid, -5 );
}
case 1: // Pepperoni
{
SetPlayerHealth( playerid, currentHealth + 6.0 );
GivePlayerMoney( playerid, -6 );
}
case 2: // Meat Feast
{
SetPlayerHealth( playerid, currentHealth + 8.0 );
GivePlayerMoney( playerid, -8 );
}
case 3: // Seafood Lovers
{
SetPlayerHealth( playerid, currentHealth + 15.0 );
GivePlayerMoney( playerid, -15 );
}
case 4: // Vegetarian Hot One
{
SetPlayerHealth( playerid, currentHealth + 7.0 );
GivePlayerMoney( playerid, -7 );
}
}

// if player have more than 100% health after eating
if ( currentHealth > 100.0 ) SetPlayerHealth( playerid, 100.0 );
}

// show menu to player again if he need more food
ShowMenuForPlayer( pizzamenu, playerid );

return 1;
}

// other code

return 1;
}




public OnPlayerExitedMenu( playerid )
{
// other code

TogglePlayerControllable( playerid, 1 ); // unfreezing player
HideMenuForPlayer( pizzamenu, playerid ); // hide any menu (and food menu too)

// other code

return 1;
}[/code]
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Messages In This Thread
[NEED HELP] menus - by Drift_King786 - 13.05.2009, 23:38
Re: [NEED HELP] menus - by Backwardsman97 - 14.05.2009, 00:33
Re: [NEED HELP] menus - by MX_Master - 14.05.2009, 06:50

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