14.02.2014, 11:29
Код:
//PLAYERS IsPlayerCollidingObject(playerid, objectid) IsPlayerCollidingObjectOnFoot(playerid, objectid) IsPlayerFiring(playerid) SetPlayerVisiblity(playerid, bool:visible) AttachPlayerToVehicleAsTurret(playerid, vehicleid, Float:fX, Float:fY, Float:fZ, seat, Float:angle, weaponid) DetachPlayerFromVehicle(playerid) IsPlayerInWater(playerid) AttachPlayerToObjectAsTurret(playerid, objectid, Float:fX, Float:fY, Float:fZ, seat, Float:angle, weaponid) IsPlayerDamagedByVehicle(playerid, vehicleid) IsPlayerCollidingVehicle(playerid, vehicleid) MakePlayerShootAtCoords(playerid, Float:x, Float:y, Float:z, time) GetPlayerSpeed(playerid, &Float:speed) IsPlayerInAir(playerid) GetPlayerHeightAboveGround(playerid, &Float:height) IsPlayerStuckUnderVehicle(playerid) IsPlayerCollidingPlayer(playerid, collideplayerid) SetPlayerSwimSpeed(playerid, Float:speed) DisplayPlayerHud(playerid, bool:display) DisplayPlayerRadar(playerid, bool:display) EnablePlayerNightVision(playerid, bool:enable) EnablePlayerThermalVision(playerid, bool:enable) SetPlayerDarknessEffect(playerid, bool:set, value) //OBJECTS IsObjectOnPlayerScreen(objectid, playerid) SetObjectCollision(objectid, bool:enable) SetObjectDynamic(objectid, set) IsPlayerAimingObject(playerid, objectid) HasObjectBeenPhotographed(objectid) SetObjectScale(objectid, Float:scale) //VEHICLES SetCarDrivingStyle(vehicleid, style) IsCarStuckOnRoof(vehicleid) SetVehicleWeight(vehicleid, Float:weight) IsVehicleUpsideDown(vehicleid) SetVehicleTaxiLights(vehicleid, bool:enable) IsVehicleInWater(vehicleid) IsVehicleOnScreen(vehicleid, forplayerid) SetVehicleVisible(vehicleid, bool:enable) IsVehicleStuck(vehicleid) DisableUpsidedDownVehicleExplosion(vehicleid, bool:enable) GetVehicleDriver(vehicleid, &driverid) SetVehicleHandling(vehicleid, Float:handling) SetVehicleRadioStation(vehicleid, radioid) GetVehicleRadioStation(vehicleid) ToggleVehicleControllable(vehicleid, bool:freeze) GetVehicleMass(vehicleid, &Float:mass) IsVehicleDamagedByPlayer(vehiceid, playerid) SetVehicleQuaternion(vehicleid, Float:X, Float:Y, Float:Z) //Other stuff CreateSearchlight(Float:x, Float:y, Float:z, Float:endx, Float:endy, Float:endz, Float:radius, Float:endradius) DestroySearchlight(searchlightid) PointSearchlightAtVehicle(searchlightid, vehicleid, Float:movespeed) IsVehicleInSearchlight(searchlightid, vehicleid) GetPlayerSearchlightID(playerid)
I've tested some of this thinks and I can say it can be added in sa-mp (but there is some problem with changing object scale - the collide size isn't changing)