IsACop
#4

You don't define functions like that. How is the script supposed to know what a Cop even is?
Think of the script as a raw paper without anything written on it, and you suddenly write "IsACop" on it. That doesn't make it a check, now does it?

What you're trying to do is to check if the player is a cop. How? There's a variable that stores whether the player is a cop, or not. The variable, if it's not a PVar only works for the main gamemode.

Check which variable checks IsACop for in your main gamemode, make sure to change the variables used to PVars so they can be used along other filterscripts, and use said PVars to check if the player is a cop in other scripts.
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Messages In This Thread
IsACop - by George0305 - 14.02.2014, 09:50
Re: IsACop - by Avi Raj - 14.02.2014, 09:53
Re: IsACop - by Konstantinos - 14.02.2014, 09:53
Re: IsACop - by CuervO - 14.02.2014, 09:55
Re: IsACop - by George0305 - 14.02.2014, 09:59
Re: IsACop - by Konstantinos - 14.02.2014, 10:44
Re: IsACop - by George0305 - 14.02.2014, 10:51

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