SERVER and CLIENT variables
#6

This might be usefull with it. after this try giving the guns back or w/e you want to do with it.

pawn Code:
//common use: get all weapons and store info in an array containing 13 slots
//first value is weapon id and second is ammo
new weapons[13][2];
for (new i = 0; i < 13; i++)
{
  GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
}
src = https://sampwiki.blast.hk/wiki/GetPlayerWeaponData
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Messages In This Thread
SERVER and CLIENT variables - by MX_Master - 13.05.2009, 19:27
Re: SERVER and CLIENT variables - by MX_Master - 13.05.2009, 20:36
Re: SERVER and CLIENT variables - by Think - 13.05.2009, 20:37
Re: SERVER and CLIENT variables - by kaisersouse - 13.05.2009, 20:39
Re: SERVER and CLIENT variables - by MX_Master - 13.05.2009, 20:45
Re: SERVER and CLIENT variables - by Think - 13.05.2009, 20:47
Re: SERVER and CLIENT variables - by MX_Master - 13.05.2009, 21:06

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