13.02.2014, 12:26
whole code
Quote:
#include <a_samp> #include <zcmd> #define COLOR_RED 0xFF0000AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_GREEN 0x33AA33AA #define DIALOGID 3 public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOGID) { if(response) { if(listitem == 0) { ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Melee weapons", "Knuckle Dusters-1000$\nGolf Club-1010$\nNite Stick-1100$\nKnife-10000$\nBat-100$\nShovel-200$\nPool Cue-1500$\nKatana-10000$\nDildo-1000$\n", "Buy", "Cancel"); } if(listitem == 1) { ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Pistols", "9mm-2500$\nSilenced 9mm-3000$\nDesert Eagle-10000$", "Buy", "Cancel"); } if(listitem == 2) { ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "SMG's", "Uzi-25000$\nSMG-30000$\nTec9-20000$", "Buy", "Cancel"); } if(listitem == 3) { ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Rifles", "Country Rifle-25000$\nSniper Rifle-50000$", "Buy", "Cancel"); } if(listitem == 4) { ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Heavy guns", "AK-47-30000$\nM4-40000$", "Buy", "Cancel"); } if(listitem == 5) { ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Shotguns", "Standard Shotgun-10000$\nCombat Shotgun-100000$", "Buy", "Cancel"); } } return 1; } if(dialogid == DIALOGID+1) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) <999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -1000); GivePlayerWeapon(playerid, 1, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought Knuckle Dusters for 1000$"); return 1; } if(listitem == 1) { if(GetPlayerMoney(playerid) <1009) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -1010); GivePlayerWeapon(playerid, 2, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought a Golf Club for 1010$"); return 1; } if(listitem == 2) { if(GetPlayerMoney(playerid) <1099) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -1100); GivePlayerWeapon(playerid, 3, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought a Nite Stick for 1100$"); return 1; } if(listitem == 3) { if(GetPlayerMoney(playerid) <9999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -10000); GivePlayerWeapon(playerid, 4, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought a Knife for 10000$"); return 1; } if(listitem == 4) { if(GetPlayerMoney(playerid) <99) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -100); GivePlayerWeapon(playerid, 5, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought a Baseball Bat for 100$"); return 1; } if(listitem == 5) { if(GetPlayerMoney(playerid) <199) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -200); GivePlayerWeapon(playerid, 6, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought a Shovel for 200$"); return 1; } if(listitem == 6) { if(GetPlayerMoney(playerid) <1499) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -1500); GivePlayerWeapon(playerid, 7, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought a Pool Cue for 1500$"); return 1; } if(listitem == 7) { if(GetPlayerMoney(playerid) <9999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -10000); GivePlayerWeapon(playerid, 8, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought a Katana for 10000$"); return 1; } if(listitem == { if(GetPlayerMoney(playerid) <999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -1000); GivePlayerWeapon(playerid, 10, 1); SendClientMessage(playerid,COLOR_GREEN,"You bought a Dildo for 1000$"); return 1; } } return 1; } if(dialogid == DIALOGID+2) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) <2499) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -2500); GivePlayerWeapon(playerid, 22, 500); SendClientMessage(playerid,COLOR_GREEN,"You bought a 9mm for 2500$"); return 1; } if(listitem == 1) { if(GetPlayerMoney(playerid) <2999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -3000); GivePlayerWeapon(playerid, 23, 500); SendClientMessage(playerid,COLOR_GREEN,"You bought a Silenced 9mm for 3000$"); return 1; } if(listitem == 2) { if(GetPlayerMoney(playerid) <9999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -10000); GivePlayerWeapon(playerid, 24, 100); SendClientMessage(playerid,COLOR_GREEN,"You bought a Desert Eagle for 10000$"); return 1; } } return 1; } if(dialogid == DIALOGID+3) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) <24999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -25000); GivePlayerWeapon(playerid, 28, 500); SendClientMessage(playerid,COLOR_GREEN,"You bought an Uzi for 25000$"); return 1; } if(listitem == 1) { if(GetPlayerMoney(playerid) <29999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -30000); GivePlayerWeapon(playerid, 29, 500); SendClientMessage(playerid,COLOR_GREEN,"You bought an SMG for 30000$"); return 1; } if(listitem == 2) { if(GetPlayerMoney(playerid) <19999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -20000); GivePlayerWeapon(playerid, 32, 500); SendClientMessage(playerid,COLOR_GREEN,"You bought a Tec-9 for 20000$"); return 1; } } return 1; } if(dialogid == DIALOGID+4) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) <24999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -25000); GivePlayerWeapon(playerid, 33, 100); SendClientMessage(playerid,COLOR_GREEN,"You bought a Country Rifle for 5000$"); return 1; } if(listitem == 1) { if(GetPlayerMoney(playerid) <49999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -50000); GivePlayerWeapon(playerid, 34, 100); SendClientMessage(playerid,COLOR_GREEN,"You bought a Sniper Rifle for 50000$"); return 1; } } return 1; } if(dialogid == DIALOGID+5) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) <29999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -30000); GivePlayerWeapon(playerid, 30, 300); SendClientMessage(playerid,COLOR_GREEN,"You bought an AK-47 for 30000$"); return 1; } if(listitem == 1) { if(GetPlayerMoney(playerid) <39999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -40000); GivePlayerWeapon(playerid, 31, 300); SendClientMessage(playerid,COLOR_GREEN,"You bought an M4 for 40000$"); return 1; } } return 1; } if(dialogid == DIALOGID+6) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) <9999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -10000); GivePlayerWeapon(playerid, 25, 100); SendClientMessage(playerid,COLOR_GREEN,"You a bought a Shotgun for 10000$"); return 1; } if(listitem == 1) { if(GetPlayerMoney(playerid) <14999) return SendClientMessage(playerid,COLOR_RED, "You do not have enough money."); GivePlayerMoney(playerid, -15000); GivePlayerWeapon(playerid, 27, 300); SendClientMessage(playerid,COLOR_GREEN,"You bought a Combat Shotgun for 100000$"); return 1; } } return 1; } return 0; } CMD:buyguns(playerid, params[]) { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Weapon List", "Melee weapons\nPistols\nSub-Machine Guns\nRifle's\nAssault Rifle's\nShotguns", "Select", "Cancel"); return 1; } |