Textdraws
#7

I can't get you. You destroy all the 'intro' textdraws inside the function 'IntroTextDestroy' which is called 10 seconds after a player connects [?]. So, this is what happens: you join, 10 seconds pass and the 'intro' textdraws are DESTROYED, and this is why you don't find them when you reconnect because they are no longer present.

Solution:

I suppose you wanna hide the textdraws after 10 seconds and NOT destroy them. So, your 'IntroTextDestroy' code should be:

Код:
public IntroTextDestroy(playerid)
{
	TextDrawHideForPlayer(playerid, introTitle);
	TextDrawHideForPlayer(playerid, introRules);
	TextDrawHideForPlayer(playerid, introRules1);
	TextDrawHideForPlayer(playerid, introRules2);
	TextDrawHideForPlayer(playerid, introRules3);
	TextDrawHideForPlayer(playerid, introRules4);
	TextDrawHideForPlayer(playerid, introRules5);
	TextDrawHideForPlayer(playerid, introRules6);
	TextDrawHideForPlayer(playerid, introRules7);
	TextDrawHideForPlayer(playerid, introRules8);
	TextDrawHideForPlayer(playerid, introRules9);
	TextDrawHideForPlayer(playerid, introRules10);
	TextDrawHideForPlayer(playerid, introRules11);
	TextDrawHideForPlayer(playerid, introRules12);
	return 1;
}
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Messages In This Thread
Textdraws - by Ananisiki - 12.02.2014, 23:51
Re: Textdraws - by Spydah - 12.02.2014, 23:58
Re: Textdraws - by Ananisiki - 13.02.2014, 00:07
Re: Textdraws - by Spydah - 13.02.2014, 00:10
Re: Textdraws - by Ananisiki - 13.02.2014, 00:33
Re: Textdraws - by Spydah - 13.02.2014, 01:04
Re: Textdraws - by [KHK]Khalid - 13.02.2014, 01:12
Re: Textdraws - by Ananisiki - 13.02.2014, 01:25
Re: Textdraws - by Ananisiki - 13.02.2014, 01:28
Re: Textdraws - by $Marco$ - 13.02.2014, 06:47

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