13.02.2014, 01:12
I can't get you. You destroy all the 'intro' textdraws inside the function 'IntroTextDestroy' which is called 10 seconds after a player connects [?]. So, this is what happens: you join, 10 seconds pass and the 'intro' textdraws are DESTROYED, and this is why you don't find them when you reconnect because they are no longer present.
Solution:
I suppose you wanna hide the textdraws after 10 seconds and NOT destroy them. So, your 'IntroTextDestroy' code should be:
Solution:
I suppose you wanna hide the textdraws after 10 seconds and NOT destroy them. So, your 'IntroTextDestroy' code should be:
Код:
public IntroTextDestroy(playerid) { TextDrawHideForPlayer(playerid, introTitle); TextDrawHideForPlayer(playerid, introRules); TextDrawHideForPlayer(playerid, introRules1); TextDrawHideForPlayer(playerid, introRules2); TextDrawHideForPlayer(playerid, introRules3); TextDrawHideForPlayer(playerid, introRules4); TextDrawHideForPlayer(playerid, introRules5); TextDrawHideForPlayer(playerid, introRules6); TextDrawHideForPlayer(playerid, introRules7); TextDrawHideForPlayer(playerid, introRules8); TextDrawHideForPlayer(playerid, introRules9); TextDrawHideForPlayer(playerid, introRules10); TextDrawHideForPlayer(playerid, introRules11); TextDrawHideForPlayer(playerid, introRules12); return 1; }