OnPlayerGiveDamage or 0.3z?
#3

The main advantage I find in using OnPlayerGiveDamage is that I can use joypad autoaim and therefore have a gaming experience similar to that of single player mode, which is not possible (at least without hacks) in 0.3z if I use its new lag compensation mode. This is why I adamantly defend legacy mode despite I don't like lagshooting.
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OnPlayerGiveDamage or system 0.3z bullet? - by Kyra - 08.02.2014, 13:02
Respuesta: OnPlayerGiveDamage or 0.3z? - by MugiwaraNoLuffy - 08.02.2014, 21:18
Respuesta: OnPlayerGiveDamage or 0.3z? - by Gryphus One - 12.02.2014, 23:42

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