12.02.2014, 21:40
Try to use the OnVehicleDeath callback instead of OnPlayerDeath.
When the vehicle gets destroyed, loop through all players to see who's inside this vehicle.
The killerid of the vehicle would be who killed it's passengers as well.
When the vehicle gets destroyed, loop through all players to see who's inside this vehicle.
The killerid of the vehicle would be who killed it's passengers as well.