12.02.2014, 14:30
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Последний раз редактировалось SimonItaly; 31.03.2014 в 11:57.
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I'd love to see object scaling on global/player objects in future.
I've seen that Kalcor said it was possibile only on attached objects because they don't use collisions (thread), but what about disabling collisions when an object has a different scale from the standard 1.0?
It can bring to some very nice ways of mapping.
I've seen that Kalcor said it was possibile only on attached objects because they don't use collisions (thread), but what about disabling collisions when an object has a different scale from the standard 1.0?
It can bring to some very nice ways of mapping.