TogglePlayerControllable
#6

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Originally Posted by MugiwaraNoLuffy
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TogglePlayerControllable doesn't garantize you that the player can be killed or not. If you want the player to be invulnerable you should use OnPlayerWeaponShot returning 0 and GiveDamage/TakeDamage for punches, explosions, etc. This doesn't require a fix, because it's possible by scripting, as I always say, programming is much harder than scripting.
Programming is not harder than scripting, IMO programming is easier. Reverse engineering the game is more difficult though IMO. I believe sa-mp is written in C/C++, and pawn code is VERY similar to C syntax.

What exactly do you find so much more difficult about writing C++ code than pawn code? You seem so certain that it is "much harder".

For the sa-mp developers, I don't think the issue is in the difficulty of programming it, but in finding the time and/or motivation to do it.
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Messages In This Thread
TogglePlayerControllable - by Riddick94 - 06.02.2014, 08:23
Re: TogglePlayerControllable - by Reboma - 06.02.2014, 08:36
Re: TogglePlayerControllable - by Hoborific - 06.02.2014, 09:44
Re: TogglePlayerControllable - by Lordzy - 06.02.2014, 09:52
Respuesta: TogglePlayerControllable - by MugiwaraNoLuffy - 06.02.2014, 21:52
Re: Respuesta: TogglePlayerControllable - by gtaplayer1 - 11.02.2014, 19:56
Re: Respuesta: TogglePlayerControllable - by Riddick94 - 11.02.2014, 20:15
Respuesta: Re: Respuesta: TogglePlayerControllable - by MugiwaraNoLuffy - 11.02.2014, 22:58
Re: Respuesta: TogglePlayerControllable - by gtaplayer1 - 11.02.2014, 23:15
Re: Respuesta: TogglePlayerControllable - by Riddick94 - 11.02.2014, 23:16

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