11.02.2014, 19:56
Quote:
TogglePlayerControllable doesn't garantize you that the player can be killed or not. If you want the player to be invulnerable you should use OnPlayerWeaponShot returning 0 and GiveDamage/TakeDamage for punches, explosions, etc. This doesn't require a fix, because it's possible by scripting, as I always say, programming is much harder than scripting.
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What exactly do you find so much more difficult about writing C++ code than pawn code? You seem so certain that it is "much harder".
For the sa-mp developers, I don't think the issue is in the difficulty of programming it, but in finding the time and/or motivation to do it.