OnPlayerText
#4

Quote:
Originally Posted by Lordz™
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pawn Код:
//A function called "DetectAdv" which will detect if an IP is found on the str.

stock DetectAdv(stradv[])
{
    new temp_Count;
    for(new i; stradv[i] != 0; ++i) {
        if(('0' <= stradv[i] <= '9') || stradv[i] == '.' || stradv[i] == ':') {
            if((stradv[i] == '.') && (stradv[i + 1] != '.') && ('0' <= stradv[i - 1] <= '9')) {
                ++temp_Count;
            }
            continue;
        }
    }
    return (temp_Count > 2);
}

//An array called "badwords" which contains a list of badwords.


new badwords[][] =
{
    {"fuck"},
    {"bitch"},
    {"asshole"}}; //You can add more, the last word doesn't need to have a , .

public OnPlayerText(playerid, text[])
{
    new
        bool:Found = false;
    for(new i; i< sizeof(badwords); i++) //Looping around the array which contains badwords.
    {
        //If the chat contains any words specified on the array, it will detect.
        if(strfind(text, badwords[i], true) != -1) Found = true;
    }
    if(DetectAdv(text)) Found = true; //Or if an IP is pasted, it will detect.
    if(Found == true) //If detected!
    {
        new
            string[128],
            Lname[MAX_PLAYER_NAME];
        //Getting the player's name to show it to admins.
        GetPlayerName(playerid, Lname, sizeof(Lname));
        //Formatting the text to show it to admin with player's name and ID!
        format(string, sizeof(string), "%s(ID:%d) : %s", Lname, playerid, text);
        for(new i; i< GetMaxPlayers(); i++) //Looping through all players.
        {
            if(!IsPlayerConnected(i)) continue; //If not connected, it will skip.
            if(!IsPlayerAdmin(i)) continue; //The same goes here too.
            SendClientMessage(i, -1, string); //Sends to online RCON admins.
        }
        return !SendClientMessage(playerid, 0xFF0000FF, "Warning! You're not allowed to use forbidden chat!");
    }
    return 1;
}
Haven't tested on game, but it seems to be working.
I modificated it, and it works, but if player write "f u ck" and smthg like that, it not useful.. Can U fix it? Thank you.
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Messages In This Thread
OnPlayerText - by CH | FuDo - 03.02.2014, 14:13
AW: OnPlayerText - by ReD_HunTeR - 03.02.2014, 16:35
Re: OnPlayerText - by Lordzy - 03.02.2014, 17:08
Re: OnPlayerText - by CH | FuDo - 11.02.2014, 18:31
Re: OnPlayerText - by Blademaster680 - 11.02.2014, 19:55

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