Car mods saving need help.
#3

I am sorry.

House_ReplaceVehicle:
pawn Код:
House_ReplaceVehicle(HouseID, CarSlot, playerid)
{
    new vid, cModel, Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2, Float:Health, cFuel, _CarID, cComponents[14];
    new panels, doors, lights, tires;

    vid = AHouseData[HouseID][VehicleIDs][CarSlot];
    _CarID = AVehicleData[vid][SaveID];
    cModel = AVehicleData[vid][CarModel];
    cFuel = AVehicleData[vid][FuelData];
    Col1 = AVehicleData[vid][Color1];
    Col2 = AVehicleData[vid][Color2];
    cx = AVehicleData[vid][SpawnX];
    for (new i; i < 14; i++)
        cComponents[i] = GetVehicleComponentInSlot(vid, i);
    printf("%s", cComponents);
    cy = AVehicleData[vid][SpawnY];
    cz = AVehicleData[vid][SpawnZ];
    crot = AVehicleData[vid][SpawnRot];
    GetVehicleHealth(vid, Health);
    GetVehicleDamageStatus(vid, panels, doors, lights, tires);

    // Delete the vehicle and clear the data
    Vehicle_Delete(vid);

    // Create a new vehicle in the same carslot
    vid = House_AddVehicle(HouseID, cModel, Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2, _CarID, playerid, cComponents);
    // Update the fuel of the vehicle to the previous setting
    AVehicleData[vid][FuelData] = cFuel;
    // Update the health to what it was before and update the bodywork
    SetVehicleHealth(vid, Health);
    UpdateVehicleDamageStatus(vid, panels, doors, lights, tires);

    return vid;
}
House_AddVehicle:
pawn Код:
House_AddVehicle(HouseID, cModel, Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2, CarID, playerid, cComponents[])
{
    new vid, CarSlot, pName[MAX_PLAYER_NAME], string[126], modelid, a[14];//, string2[128];
    GetPlayerName(playerid, pName, sizeof(pName));
    CarSlot = House_GetFreeCarSlot(HouseID);
    printf("House_AddVehicle::CarSlot = %d", CarSlot);
    if (CarSlot != -1)
    {
        vid = Vehicle_Create(cModel, cx, cy, cz, crot, Col2, Col1, 600);
        printf("House_AddVehicle::vid= %d", vid);
        AHouseData[HouseID][VehicleIDs][CarSlot] = vid;
        printf("House_AddVehicle::AHouseData[%d][VehicleIDs][%d]= %d", HouseID, CarSlot, AHouseData[HouseID][VehicleIDs][CarSlot]);
        AVehicleData[vid][CarModel] = cModel;
        AVehicleData[AHouseData[HouseID][VehicleIDs][CarSlot]][SaveID] = CarID;
        // Save the spawn-data of the vehicle
        AVehicleData[vid][SpawnX] = cx;
        AVehicleData[vid][SpawnY] = cy;
        AVehicleData[vid][SpawnZ] = cz;
        AVehicleData[vid][SpawnRot] = crot;
        AVehicleData[vid][Color1] = Col2;
        AVehicleData[vid][Color2] = Col1;
        sscanf(cComponents, "p<,>a<i>[14]", a);
        for (new s; s != 14; ++s)
        {
//          AVehicleData[vid][Components][s] = cComponents[s];
            if (cComponents[s]) AddVehicleComponent(vid, cComponents[s]);
        }
        // Apply the given parameters to the vehicle
        AVehicleData[vid][FuelData] = MaxFuel;
        AVehicleData[vid][Owned] = true;
        ChangeVehicleColor(vid, AVehicleData[vid][Color1], AVehicleData[vid][Color2]);
        format(AVehicleData[vid][Owner], 24, pName);
        AVehicleData[vid][BelongsToHouse] = HouseID;
        modelid = GetVehicleModel(vid);
        format(string, sizeof(string), "%s's %s", pName, VehicleNames2[modelid-400]);
        VehText[vid] = Create3DTextLabel(string,0xFFFFFFFF,0,0,0,100.0,0);
        Attach3DTextLabelToVehicle(VehText[vid], vid, 0,0,0);
        print("Vehicle loaded");
    }
    else
    {
        print ("No free carslot");// No free carslot was found, return 0
        return 0;
    }

    // Exit the function and return the vehicle-id
    return vid;
}
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Messages In This Thread
Car mods saving need help. - by thimo - 11.02.2014, 14:07
Re: Car mods saving need help. - by ColeMiner - 11.02.2014, 14:13
Re: Car mods saving need help. - by thimo - 11.02.2014, 14:15

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